Media Aesthetics

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Music and Democracy
Neu
from ca. €37.00
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Music and Democracy

Participatory Approaches

This book explores how music relates to democratic participation - on- and offline, throughout cultures, in various times, social settings, and political systems.
Sensing and Making Sense
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Sensing and Making Sense

Photosensitivity and Light-to-sound Translations in Media Art

A media art history focused on photosensitivity.
Music – Media – History
Neu
€40.00
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Music – Media – History

Re-Thinking Musicology in an Age of Digital Media

Music and sound shape the emotional content of audio-visual media. How would history be told if audio-visual documents were used as primary sources?
Medial Bodies between Fiction and Faction
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Medial Bodies between Fiction and Faction

Reinventing Corporeality

This collection investigates corporeal transformations alert to transdisciplinary perspectives, focusing on the understanding of the »medial body« as a transitional environment between fiction and faction.
Moving Images
Neu
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Moving Images

Mediating Migration as Crisis

Moving Images – a collection of essays and artworks about the making and unmaking of migration-as-crisis.
Portraits of Automated Facial Recognition
Neu
€34.99
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Portraits of Automated Facial Recognition

On Machinic Ways of Seeing the Face

The visuality of automated facial recognition algorithms and the embedded relationships of culture and technology – an interdisciplinary approach.
Ludotopia
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Ludotopia

Spaces, Places and Territories in Computer Games

Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.
Time and Space in Video Games
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Time and Space in Video Games

A Cognitive-Formalist Approach

For his comprehensive analysis of the temporality of video games Federico Alvarez Igarzábal combines detailed formal analysis with cognitive-scientific theories of time perception.
Situated in Translations
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Situated in Translations

Cultural Communities and Media Practices

In our times, every cultural statement is situated in translation between different cultures and media: between texts, images, films, graphic novels, theater and performance, dance and music – and asks for a new understanding of translation.
Playing Dystopia
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Playing Dystopia

Nightmarish Worlds in Video Games and the Player's Aesthetic Response

Is this hell or beyond? Gerald Farca describes the genre of the video game dystopia and the player's aesthetic response to participating in nightmarish gameworlds.
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