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Strategies and Meanings in Games and Real Life
What do stories in games have in common with political narratives? The book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life.
Music – Media – History
Re-Thinking Musicology in an Age of Digital Media
Music and sound shape the emotional content of audio-visual media. How would history be told if audio-visual documents were used as primary sources?
Denisa Butnaru (ed.)Medial Bodies between Fiction and Faction
This collection investigates corporeal transformations alert to transdisciplinary perspectives, focusing on the understanding of the »medial body« as a transitional environment between fiction and faction.
Portraits of Automated Facial Recognition
On Machinic Ways of Seeing the Face
The visuality of automated facial recognition algorithms and the embedded relationships of culture and technology – an interdisciplinary approach.
Spaces, Places and Territories in Computer Games
Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.
Time and Space in Video Games
A Cognitive-Formalist Approach
For his comprehensive analysis of the temporality of video games Federico Alvarez Igarzábal combines detailed formal analysis with cognitive-scientific theories of time perception.