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Network Publicy Governance
On Privacy and the Informational Self
This book analyzes the conflict between a data driven society and the demand for protection of individual freedom by means of privacy – and formulates a new theory of the informational self.
Digital Culture & Society (DCS)
Vol. 3, Issue 2/2017 – Mobile Digital Practices
This issue discusses how digital mobile practices can be described, framed and researched through the mobility of people, data and devices.
Clash of Realities
(ed.)
Clash of Realities 2015/16
On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.
Digital Culture & Society (DCS)
Vol. 3, Issue 1/2017 – Making and Hacking
The articles collected in this fourth issue investigate the multiple meanings of hacking and making, and shed light on the communities, spaces, and practices of hackers and makers.
Digital Environments
Ethnographic Perspectives across Global Online and Offline Spaces
Digital technology has already permeated the physical world. This volume presents innovative forms of ethnographic research into the digital realm.
Digital Culture & Society (DCS)
Vol. 2, Issue 2/2016 – Politics of Big Data
The third issue »Politics of Big Data« critically examines the political and economic dimensions of Big Data and thus details its contestation. The contributions focus on the materialities and processes which manifest Big Data and explore forms of value beyond the state and capital.
Performing the Digital
Performativity and Performance Studies in Digital Cultures
»Performing the Digital« maps the registers of performance at work in digital cultures and seeks to place performance studies in today's media landscapes.
Digital Culture & Society (DCS)
Vol. 2, Issue 1/2016 – Quantified Selves and Statistical Bodies
The second issue »Quantified Selves | Statistical Bodies« provides methodological and theoretical reflections on technologically generated knowledge about the body and socio-cultural practices that are subsumed, discussed, and criticized using the key concept »Quantified Self«.
ReClaiming Participation
Technology – Mediation – Collectivity
This volume unravels the debates of the »Participation Age« and aims to reclaim collectivity as an effect of technological and historical conditions.
Games | Game Design | Game Studies
An Introduction
A concise introduction to the history of digital games, practices of their artistic design, and the approaches for their academic analysis.