Digital and Social Media

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Network Publicy Governance
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Network Publicy Governance

On Privacy and the Informational Self

This book analyzes the conflict between a data driven society and the demand for protection of individual freedom by means of privacy – and formulates a new theory of the informational self.
Digital Culture & Society (DCS)
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Digital Culture & Society (DCS)

Vol. 3, Issue 2/2017 – Mobile Digital Practices

This issue discusses how digital mobile practices can be described, framed and researched through the mobility of people, data and devices.
Clash of Realities 2015/16
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Clash of Realities 2015/16

On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference

Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.
Digital Culture & Society (DCS)
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Digital Culture & Society (DCS)

Vol. 3, Issue 1/2017 – Making and Hacking

The articles collected in this fourth issue investigate the multiple meanings of hacking and making, and shed light on the communities, spaces, and practices of hackers and makers.
Digital Environments
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Digital Environments

Ethnographic Perspectives across Global Online and Offline Spaces

Digital technology has already permeated the physical world. This volume presents innovative forms of ethnographic research into the digital realm.
Digital Culture & Society (DCS)
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Digital Culture & Society (DCS)

Vol. 2, Issue 2/2016 – Politics of Big Data

The third issue »Politics of Big Data« critically examines the political and economic dimensions of Big Data and thus details its contestation. The contributions focus on the materialities and processes which manifest Big Data and explore forms of value beyond the state and capital.
Performing the Digital
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Performing the Digital

Performativity and Performance Studies in Digital Cultures

»Performing the Digital« maps the registers of performance at work in digital cultures and seeks to place performance studies in today's media landscapes.
Digital Culture & Society (DCS)
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Digital Culture & Society (DCS)

Vol. 2, Issue 1/2016 – Quantified Selves and Statistical Bodies

The second issue »Quantified Selves | Statistical Bodies« provides methodological and theoretical reflections on technologically generated knowledge about the body and socio-cultural practices that are subsumed, discussed, and criticized using the key concept »Quantified Self«.
ReClaiming Participation
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ReClaiming Participation

Technology – Mediation – Collectivity

This volume unravels the debates of the »Participation Age« and aims to reclaim collectivity as an effect of technological and historical conditions.
Games | Game Design | Game Studies
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Games | Game Design | Game Studies

An Introduction

A concise introduction to the history of digital games, practices of their artistic design, and the approaches for their academic analysis.
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