Digital and Social Media

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Images on the Move
from ca. €45.00
Release date: 27 April 2021

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Images on the Move

Materiality – Networks – Formats

The book examines the mobility and circulation of analogue and digital images – ranging from postcards to networked images in the internet of things.
Narrative Mechanics
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from ca. €35.00
Release date: 27 July 2021

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Narrative Mechanics

Strategies and Meanings in Games and Real Life

What do stories in games have in common with political narratives? The book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life.
Paratextualizing Games
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Release date: 27 April 2021

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Paratextualizing Games

Investigations on the Paraphernalia and Peripheries of Play

The anthology seeks to examine video game paratexts: Which paratexts have gaming cultures produced? And how do paratexts influence the development of games?
History in Games
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Release date: 27 October 2020

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History in Games

Contingencies of an Authentic Past

From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.
Mixed Reality and Games
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Release date: 27 November 2020

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Mixed Reality and Games

Theoretical and Practical Approaches in Game Studies and Education

This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.
A New Science for Future
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Release date: 27 March 2021

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A New Science for Future

Climate Impact Modeling and the Quest for Digital Openness

An ethnographic investigation into how scientists predict and mediate the future with climate change.
Digital Culture & Society (DCS)
from ca. €29.99
Release date: 27 December 2020

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Digital Culture & Society (DCS)

Vol. 6, Issue 2/2020 – Laborious Play and Playful Work II

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.
Female Identities in Lesbian Web Series
from ca. €49.99
Release date: 27 September 2020

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Female Identities in Lesbian Web Series

Transnational Community Building in Anglo-, Hispano-, and Francophone Contexts

Lesbian web series narrate female-centered stories, strengthen identity construction, and generate transnational communities beyond cultural barriers.
Digital Culture & Society (DCS)
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Release date: 27 December 2020

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Digital Culture & Society (DCS)

Vol. 6, Issue 1/2020 – Alternative Histories in DIY Cultures and Maker Utopias

As DIY digital maker culture proliferates globally, research on these practices is also maturing beyond conceptual speculation and propositional dogma. Nevertheless, particular terminologies dominate beyond their Anglo-Saxon contexts, and technocultural histories of digital making are often rendered as over-simplified technomyths and hagiographies of selected gurus. This issue brings together contributions from cultural-historical perspectives, technology and design histories and historiographies, as well as alternative histories related to postcolonial resistance. The papers give voice to hidden antecedents that play a role in maker subcultures and their social imaginaries.

Alongside peer-reviewed articles, the special issue will feature an interview with Peter Harper, Centre for Alternative Technology in Wales, by Simon Sadler. The interview sheds light on the »Exhibition of People's Technology« that was displayed at the Moderna Museet during the landmark United Nations Conference on the Human Environment in Stockholm in June 1972. Very little has been published on this compelling exhibition.
Violence | Perception | Video Games
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Release date: 27 November 2019

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Violence | Perception | Video Games

New Directions in Game Research

This anthology compiles papers presented at the two first editions of the Young Academics Workshop of the Clash of Realities conference: Perceiving Video Games (2017) and Reframing the Violence and Video Games Debate (2018).
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