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Martin Lorber
/
Felix Zimmermann
(eds.)
History in Games
Contingencies of an Authentic Past
From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.
Violence | Perception | Video Games
New Directions in Game Research
This anthology compiles papers presented at the two first editions of the Young Academics Workshop of the Clash of Realities conference: Perceiving Video Games (2017) and Reframing the Violence and Video Games Debate (2018).
Playing Utopia
Futures in Digital Games
The anthology examines playful utopias from two perspectives: utopias in digital games as well as utopias of the digital game.
Time and Space in Video Games
A Cognitive-Formalist Approach
For his comprehensive analysis of the temporality of video games Federico Alvarez Igarzábal combines detailed formal analysis with cognitive-scientific theories of time perception.
Playing Dystopia
Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Is this hell or beyond? Gerald Farca describes the genre of the video game dystopia and the player's aesthetic response to participating in nightmarish gameworlds.
Clash of Realities
(ed.)
Clash of Realities 2015/16
On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.