- Critical Studies in Media and Communication
- Digital Society
- Documentary Practices. Excess and Privation
- FilmStudies
- Formationen der Mediennutzung
- KI-Kritik / AI Critique
- Locating Media/Situierte Medien
- Masse und Medium
- MediaAnalysis
- Media and Design Aesthetics
- Media in Action
- Media Studies
- Media Upheavals
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- Metabasis
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Emir Bektic
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Daniela Bruns
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Sonja Gabriel
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Florian Kelle
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Gerhard Pölsterl
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Felix Schniz
(eds.)
Mixed Reality and Games
Theoretical and Practical Approaches in Game Studies and Education
This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.
Sensing and Making Sense
Photosensitivity and Light-to-sound Translations in Media Art
A media art history focused on photosensitivity.
German A. Duarte
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Justin Michael Battin
(eds.)
Reading »Black Mirror«
Insights into Technology and the Post-Media Condition
Through diverse and theoretically rigorous chapters, Reading »Black Mirror« offers timely insights into our contemporary technological condition.
Moving Images
Mediating Migration as Crisis
Moving Images – a collection of essays and artworks about the making and unmaking of migration-as-crisis.
Espen Aarseth
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Stephan Günzel
(eds.)
Ludotopia
Spaces, Places and Territories in Computer Games
Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.
Golo Föllmer
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Alexander Badenoch
(eds.)
Transnationalizing Radio Research
New Approaches to an Old Medium
Transnationalizing Radio Research is an essential research guide to radio's global entanglements from its first decades to its recent digital transformations.
Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief
Sabine Harrer explores videogames' capacity to model attachment, loss and grief. She proposes an approach to videogame design with and for grievers.
Games and Rules
Game Mechanics for the »Magic Circle«
Why do we play games? What are the rules for the Magic Circle? This book takes a closer look at the motivational system that is the game mechanics.
Bernd Kracke
/
Marc Ries
(Hg./eds.)
On Desire
Positionen zeitbasierter und immersiver Künste / Positions of time-based and immersive arts
The book brings together international positions relating to the time-based, immersive arts with an essay developping a theoretical framework relating the moving image to desire.
Digital Environments
Ethnographic Perspectives across Global Online and Offline Spaces
Digital technology has already permeated the physical world. This volume presents innovative forms of ethnographic research into the digital realm.