Media Studies

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History in Games
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History in Games

Contingencies of an Authentic Past

From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.
Mixed Reality and Games
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Mixed Reality and Games

Theoretical and Practical Approaches in Game Studies and Education

This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.
Sensing and Making Sense
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Sensing and Making Sense

Photosensitivity and Light-to-sound Translations in Media Art

A media art history focused on photosensitivity.
Reading »Black Mirror«
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Reading »Black Mirror«

Insights into Technology and the Post-Media Condition

Through diverse and theoretically rigorous chapters, Reading »Black Mirror« offers timely insights into our contemporary technological condition.
Violence | Perception | Video Games
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Violence | Perception | Video Games

New Directions in Game Research

This anthology compiles papers presented at the two first editions of the Young Academics Workshop of the Clash of Realities conference: Perceiving Video Games (2017) and Reframing the Violence and Video Games Debate (2018).
Playing Utopia
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Playing Utopia

Futures in Digital Games

The anthology examines playful utopias from two perspectives: utopias in digital games as well as utopias of the digital game.
We Travel the Space Ways
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We Travel the Space Ways

Black Imagination, Fragments, and Diffractions

This book provides a conversation about black visioning of a future between Africa, Europe, and the Americas.
Political Participation in the Digital Age
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Political Participation in the Digital Age

An Ethnographic Comparison Between Iceland and Germany

Software is politics! Ethnographic insight on how to get the most out of online participation – as citizens, politicians, and programmers.
Moving Images
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Moving Images

Mediating Migration as Crisis

Moving Images – a collection of essays and artworks about the making and unmaking of migration-as-crisis.
Ludotopia
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Ludotopia

Spaces, Places and Territories in Computer Games

Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.
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