- Critical Studies in Media and Communication
- Digital Society
- Documentary Practices. Excess and Privation
- FilmStudies
- Formationen der Mediennutzung
- KI-Kritik / AI Critique
- Locating Media/Situierte Medien
- Masse und Medium
- MediaAnalysis
- Media and Design Aesthetics
- Media in Action
- Media Studies
- Media Upheavals
- Medienkulturanalyse
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- Metabasis
- Post_colonial Media Studies
- Series and Television Studies
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Martin Lorber
/
Felix Zimmermann
(eds.)
History in Games
Contingencies of an Authentic Past
From the perspective of historical game studies this book illuminates historical authenticity, a buzzword used by game developers and consumers alike.
Emir Bektic
/
Daniela Bruns
/
Sonja Gabriel
/
Florian Kelle
/
Gerhard Pölsterl
/
Felix Schniz
(eds.)
Mixed Reality and Games
Theoretical and Practical Approaches in Game Studies and Education
This book provides a multidisciplinary approach to the complex topic of mixed reality in video games – through the lenses of design, education, and theory.
Sensing and Making Sense
Photosensitivity and Light-to-sound Translations in Media Art
A media art history focused on photosensitivity.
German A. Duarte
/
Justin Michael Battin
(eds.)
Reading »Black Mirror«
Insights into Technology and the Post-Media Condition
Through diverse and theoretically rigorous chapters, Reading »Black Mirror« offers timely insights into our contemporary technological condition.
Violence | Perception | Video Games
New Directions in Game Research
This anthology compiles papers presented at the two first editions of the Young Academics Workshop of the Clash of Realities conference: Perceiving Video Games (2017) and Reframing the Violence and Video Games Debate (2018).
Playing Utopia
Futures in Digital Games
The anthology examines playful utopias from two perspectives: utopias in digital games as well as utopias of the digital game.
Henriette Gunkel
/
kara lynch
(eds.)
We Travel the Space Ways
Black Imagination, Fragments, and Diffractions
This book provides a conversation about black visioning of a future between Africa, Europe, and the Americas.
Political Participation in the Digital Age
An Ethnographic Comparison Between Iceland and Germany
Software is politics! Ethnographic insight on how to get the most out of online participation – as citizens, politicians, and programmers.
Moving Images
Mediating Migration as Crisis
Moving Images – a collection of essays and artworks about the making and unmaking of migration-as-crisis.
Espen Aarseth
/
Stephan Günzel
(eds.)
Ludotopia
Spaces, Places and Territories in Computer Games
Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.