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Portraits of Automated Facial Recognition
On Machinic Ways of Seeing the Face
The visuality of automated facial recognition algorithms and the embedded relationships of culture and technology – an interdisciplinary approach.
Estrid Sörensen (ed.)Cultures of Computer Game Concerns
The Child Across Families, Law, Science and Industry
Although the same computer games are played across cultures, they give rise to different concerns: nationally, across families, law, science and industry.
Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief
Sabine Harrer explores videogames' capacity to model attachment, loss and grief. She proposes an approach to videogame design with and for grievers.
Participatory Spaces, Networks and Cultural Citizenship
This book explores the processes of feminist media production in the context of participatory spaces, technology and cultural citizenship.