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Van Gogh TV's »Piazza Virtuale«
The Invention of Social Media at documenta IX in 1992
The start of social media in 1992: A ground-breaking examination of an equally ground-breaking media experiment.
Marko Kölbl
/
Fritz Trümpi
(eds.)
Music and Democracy
Participatory Approaches
This book explores how music relates to democratic participation - on- and offline, throughout cultures, in various times, social settings, and political systems.
Narrative Mechanics
Strategies and Meanings in Games and Real Life
What do stories in games have in common with political narratives? The book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life.
A New Science for Future
Climate Impact Modeling and the Quest for Digital Openness
An ethnographic investigation into how scientists predict and mediate the future with climate change.
Matej Santi
/
Elias Berner
(eds.)
Music – Media – History
Re-Thinking Musicology in an Age of Digital Media
Music and sound shape the emotional content of audio-visual media. How would history be told if audio-visual documents were used as primary sources?
Moving Images
Mediating Migration as Crisis
Moving Images – a collection of essays and artworks about the making and unmaking of migration-as-crisis.
Portraits of Automated Facial Recognition
On Machinic Ways of Seeing the Face
The visuality of automated facial recognition algorithms and the embedded relationships of culture and technology – an interdisciplinary approach.
Espen Aarseth
/
Stephan Günzel
(eds.)
Ludotopia
Spaces, Places and Territories in Computer Games
Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.
Estrid Sörensen
(ed.)
Cultures of Computer Game Concerns
The Child Across Families, Law, Science and Industry
Although the same computer games are played across cultures, they give rise to different concerns: nationally, across families, law, science and industry.
Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief
Sabine Harrer explores videogames' capacity to model attachment, loss and grief. She proposes an approach to videogame design with and for grievers.