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A New Science for Future
Climate Impact Modeling and the Quest for Digital Openness
An ethnographic investigation into how scientists predict and mediate the future with climate change.
Taking Sides
Theories, Practices, and Cultures of Participation in Dissent
An exploration of interdisciplinary, contemporary perspectives on participation in resistance, dispute, and opposition through practices, cultures, and theories of dissent.
Internet Health Report 2019
How healthy is the internet? Our 2019 compilation of research explains what's helping and what's hurting the internet across five issues, from personal experience to global concerns.
Espen Aarseth
/
Stephan Günzel
(eds.)
Ludotopia
Spaces, Places and Territories in Computer Games
Space is the dominant element of computer games. This book successfully explores the various relations between games and spatial representation, and thus opens up a new field in game studies.
Maik Fielitz
/
Nick Thurston
(eds.)
Post-Digital Cultures of the Far Right
Online Actions and Offline Consequences in Europe and the US
An accessible survey of post-digital strategies used by far-right groups, offering expert analyses of how they work and how to counter them.
Medien Regieren
Personalausweis und Gesundheitskarte: Identifizierungsmedien in der Geschichte des modernen Staates
Elektronische Gesundheitskarte und neuer Personalausweis – wie der Staat versucht digital zu werden.
Andreas Sudmann
(ed.)
The Democratization of Artificial Intelligence
Net Politics in the Era of Learning Algorithms
Towards a political unterstanding of AI: This timely collection discusses the complex political dimensions of internet and AI technologies, seeking to elucidate possible avenues of democratizing AI.
Estrid Sörensen
(ed.)
Cultures of Computer Game Concerns
The Child Across Families, Law, Science and Industry
Although the same computer games are played across cultures, they give rise to different concerns: nationally, across families, law, science and industry.
Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief
Sabine Harrer explores videogames' capacity to model attachment, loss and grief. She proposes an approach to videogame design with and for grievers.
Games and Rules
Game Mechanics for the »Magic Circle«
Why do we play games? What are the rules for the Magic Circle? This book takes a closer look at the motivational system that is the game mechanics.