Archaeology and Videogames
Towards the Nature of Artifacts as Hyperobjects
Florian Kelle engages with videogames as hyperobjects from an archaeological perspective. Archaeogaming is a new field that intersects archaeology with game studies. New theoretical developments suggest to think big – beyond individual artifacts. This, in combination with a critical reassessment of the magic circle, gives way to applying these theoretical notions to our conception of videogames as digital artifacts that extend way beyond what meets the eye. Playfulness, rather than theories of play or traditional and established notions of »game«, can define much better describe what encompasses the digital artifact. By extending our thinking, we too extend the amount of artifacts that we can archaeologically assess and categorize through a lens of playfulness.