Ulrich Götz

Ulrich Götz, born in 1971, is Professor at the ZHdK Zurich University of the Arts, heading the ZHdK Subject Area in Game Design. Trained as an architect, he discusses comparable strategies of spatial design in architecture and game spaces. He has built up extensive experience in research and development of serious and applied games. His university teaching focuses on the analysis and design of game mechanics, game concepts, motivation design, and spatial design in virtual environments.

transcript-Publications in the Research Fields: Architecture, Architecture and Design

Publications in the Series: Architecture

Web: ZHdK
ZHdK Fachrichtung Game Design


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Architectonics of Game Spaces
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Architectonics of Game Spaces

The Spatial Logic of the Virtual and Its Meaning for the Real

If reality is a construction and architecture is part of it, then the virtual spaces of games can teach us a lot about architecture and the role it plays in and for society.

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