Mathias Fuchs

Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).

Series Editor: Digital Culture & Society

transcript-Publications in the Research Fields: Digital and Social Media, Media Studies, Social Inequality and Lifestyle, Sociology, Sociology of Media, Theory of Media

Publications

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Digital Culture & Society (DCS)
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Vol 8, Issue 2/2022 – Algorithmic Art

This issue examines the history, current trends, conceptual and philosophical issues of computer-assisted artwork and computer-generated art.
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Vol. 7, Issue 1/2021 – Laborious Play and Playful Work II

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.
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Vol. 5, Issue 2/2019 – Laborious Play and Playful Work I

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.
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Vol. 5, Issue 1/2019 – Inequalities and Divides in Digital Cultures

The issue examines inequalities and divides in digital cultures, starting from three themes: inequality of access; inequality by design and discursive divides; and inequality by algorithms.
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Vol. 4, Issue 1/2018 – Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence

The special issue Rethinking AI will explore and reflect the hype of neuroinformatics in AI discourses and the potential and limits of critique in the age of computational intelligence.
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Vol. 4, Issue 2/2018 – Digital Citizens

This issue discusses theoretical and artistic investigations on citizen engagement, digital citizenship and grassroots information politics.
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Vol. 3, Issue 2/2017 – Mobile Digital Practices

This issue discusses how digital mobile practices can be described, framed and researched through the mobility of people, data and devices.
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Vol. 3, Issue 1/2017 – Making and Hacking

The articles collected in this fourth issue investigate the multiple meanings of hacking and making, and shed light on the communities, spaces, and practices of hackers and makers.
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Vol. 2, Issue 2/2016 – Politics of Big Data

The third issue »Politics of Big Data« critically examines the political and economic dimensions of Big Data and thus details its contestation. The contributions focus on the materialities and processes which manifest Big Data and explore forms of value beyond the state and capital.
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Vol. 2, Issue 1/2016 – Quantified Selves and Statistical Bodies

The second issue »Quantified Selves | Statistical Bodies« provides methodological and theoretical reflections on technologically generated knowledge about the body and socio-cultural practices that are subsumed, discussed, and criticized using the key concept »Quantified Self«.
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Book Chapter


  1. Digital Culture & Society

    Masthead

    Seiten 1 - 2
  2. Content

    Seiten 3 - 4
  3. Introduction

    Seiten 5 - 14
  4. Biographical Notes

    Seiten 163 - 166

  5. Ludotopia

    Itineraria Picta

    Seiten 215 - 230

  6. Digital Culture & Society

    Titelei

    Seiten 1 - 2
  7. Content

    Seiten 3 - 4
  8. Introduction

    Seiten 5 - 12
  9. Biographical Notes

    Seiten 169 - 172
  10. Content

    Seiten 3 - 4
  11. Global Data Justice

    Seiten 197 - 210
  12. Biographical Notes

    Seiten 211 - 212
  13. Content

    Seiten 3 - 4
  14. Biographical Notes

    Seiten 219 - 220

  15. Zeitschrift für Medienwissenschaft

    «Mind the Game!»

    Seiten 29 - 38

  16. Digital Culture & Society

    Content

    Seiten 3 - 4
  17. Introduction

    Seiten 5 - 14
  18. Biographical Notes

    Seiten 239 - 242
  19. Content

    Seiten 3 - 4
  20. Biographical Notes

    Seiten 269 - 272
  21. Content

    Seiten 3 - 4
  22. Biographical Notes

    Seiten 197 - 198
  23. Content

    Seiten 3 - 4
  24. Biographical Notes

    Seiten 153 - 154
  25. Content

    Seiten 3 - 4
  26. Introduction

    Seiten 5 - 22
  27. I Think it Worked Because Mercury was in the House of Jupiter!

    Seiten 185 - 194
  28. Biographical Notes

    Seiten 195 - 196
  29. A Geology Of Media And A New Materialism

    Seiten 213 - 226
  30. Information Politics

    Seiten 227 - 238
  31. Biographical Notes

    Seiten 239 - 242

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