Playful Materialities

The Stuff That Games Are Made Of

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

€49.00 * $60.00 *

27 August 2022, ca. 404 pages
ISBN: 978-3-8376-6200-9

This product will be released at 27 August 2022

* = recommended retail price

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Book title
Playful Materialities The Stuff That Games Are Made Of
Publisher
transcript Verlag
Pages
ca. 404
Features
kart., Dispersionsbindung, 92 Farbabbildungen, 13 SW-Abbildungen
ISBN
978-3-8376-6200-9
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
27 August 2022
Edition
1
Topics
Kultur, Popkultur, Medien
Readership
Game Studies, Media Studies
Keywords/Tags
Games, Play, Materiality, Media, Culture, Popular Culture, Computer Games, Media Aesthetics, Digital Media, Media Studies
Open Access ermöglicht durch/enabled by

Die Open-Access-Ausgabe ist gefördert vom Bundesministerium für Bildung und Forschung, Förderkennzeichen 16TOA002.

Open Access enabled by Federal Ministry of Education and Research.

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