Fictional Practices of Spirituality I

Interactive Media

»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds – may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

€49.00 * $60.00 *

27 November 2022, ca. 400 pages
ISBN: 978-3-8376-6192-7

This product will be released at 27 November 2022

* = recommended retail price

Recommend it

Leonardo Marcato

Leonardo Marcato, Universität Klagenfurt, Österreich

Felix Schniz

Österreich Felix Schniz, Universität Klagenfurt, Österreich

Author(s)
Leonardo Marcato / Felix Schniz (eds.)
Book title
Fictional Practices of Spirituality I Interactive Media
Publisher
transcript Verlag
Pages
ca. 400
Features
kart., Klebebindung, 20 SW-Abbildungen
ISBN
978-3-8376-6192-7
Commodity Group
1744
BIC-Code
JFD JFCA HRA
BISAC-Code
SOC052000 SOC022000 REL000000
THEMA-Code
JBCT1 JBCC1 QRA
Release date
27 November 2022
Edition
1
Topics
Popkultur, Medien, Religion
Readership
Cultural Studies, Game Studies, Literary Studies, Media Studies, Philosophy, Theology
Keywords/Tags
Experience, Game Design, Interactive Fiction, Spirituality, Videogames, Media, Popular Culture, Religion, Computer Games, Religious Studies, Digital Media, Media Studies

We use cookies to enable the use of certain functions on this website.

Privacy statement