Paratextualizing Games

Investigations on the Paraphernalia and Peripheries of Play

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced – i.e., in which forms and formats and through which channels we talk (and write) about games – as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

€45.00 * $55.00 *

27 November 2021, ca. 406 pages
ISBN: 978-3-8376-5421-9

This product will be released at 27 November 2021

* = recommended retail price

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Book title
Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play
Publisher
transcript Verlag
Pages
ca. 406
Features
kart., Dispersionsbindung, 4 SW-Abbildungen, 36 Farbabbildungen
ISBN
978-3-8376-5421-9
Commodity Group
1744
BIC-Code
JFD JFCA
BISAC-Code
SOC052000 SOC022000
THEMA-Code
JBCT1 JBCC1
Release date
27 November 2021
Edition
1
Topics
Popkultur, Medien
Readership
Media Studies, Game Studies
Keywords/Tags
Digital Games, Paratext, Fan Studies, Let's Plays, Media, Popular Culture, Computer Games, Digital Media, Media Aesthetics, Media Studies

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