Digital Culture & Society (DCS)

Vol. 7, Issue 1/2021 – Laborious Play and Playful Work II

As DIY digital maker culture proliferates globally, research on these practices is also maturing beyond conceptual speculation and propositional dogma. Nevertheless, particular terminologies dominate beyond their Anglo-Saxon contexts, and technocultural histories of digital making are often rendered as over-simplified technomyths and hagiographies of selected gurus. This issue brings together contributions from cultural-historical perspectives, technology and design histories and historiographies, as well as alternative histories related to postcolonial resistance. The papers give voice to hidden antecedents that play a role in maker subcultures and their social imaginaries.

Alongside peer-reviewed articles, the special issue will feature an interview with Peter Harper, Centre for Alternative Technology in Wales, by Simon Sadler. The interview sheds light on the »Exhibition of People's Technology« that was displayed at the Moderna Museet during the landmark United Nations Conference on the Human Environment in Stockholm in June 1972. Very little has been published on this compelling exhibition.

€29.99 * $35.00 *

27 December 2021, ca. 200 pages
ISBN: 978-3-8376-5387-8

This product will be released at 27 December 2021

* = recommended retail price

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Mathias Fuchs

Mathias Fuchs, Leuphana Universität Lüneburg, Deutschland

Karin Wenz

Karin Wenz, Universität Maastricht, Maastricht, Niederlande

Book title
Digital Culture & Society (DCS) Vol. 7, Issue 1/2021 – Laborious Play and Playful Work II
Publisher
transcript Verlag
Pages
ca. 200
Features
kart.
ISBN
978-3-8376-5387-8
Commodity Group
3744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
27 December 2021
Edition
1
Topics
Medien, Gesellschaft, Internet
Readership
Media Studies, Science and Technology Studies, Design History, History, Sociology, Cultural Studies, Philosophy
Keywords/Tags
Laborious Play, Playful Work, E-Sports, Excessive Play, Goldfarming, Twitch, Internet, Society, Media, Digital Media, Media Theory, Sociology of Media, Media Studies, Journal

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