Digital Culture & Society (DCS)
Vol. 7, Issue 1/2021 – Laborious Play and Playful Work II
This double issue of Digital Culture & Society addresses the dialectics of play and labour, taking a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives. After the first issue explored the notion of laborious play, this second one studies the concept of playful work.
The contributions feature critical inquiries into various phenomena of playful work – ranging from interfaces of play and work in the BDSM subculture over labour in digital gaming to high frequency trading. Alongside the articles, the issue features an interview with Fred Turner, Chair of the Department of Communication at Stanford University. He talks about the Bauhaus in the US, countercultural cybernetics, technology and consciousness, and work in the Silicon Valley.
MastheadSeiten 1 - 2
ContentSeiten 3 - 4
IntroductionSeiten 5 - 14
I Theoretical Reflections
Becoming one's own PolaroidSeiten 17 - 28
Instructional DevicesSeiten 29 - 52
Post-casual PlaySeiten 53 - 72
II Case Studies
Speedrunning the Financial MarketsSeiten 75 - 90
Making the Virtual a RealitySeiten 91 - 110
III Entering the Field
Social Production of Hybrid Spaces Through PlaybourSeiten 113 - 130
The Business of Gamifying School WorkSeiten 131 - 146
IV In Conversation with ...
"Work is work and work is good."Seiten 149 - 162
Biographical NotesSeiten 163 - 166
10 March 2022, 166 pages
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