Ludotopia

Spaces, Places and Territories in Computer Games

Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

€39.99 * $45.00 *

18 September 2019, 316 pages
ISBN: 978-3-8376-4730-3

Payments in Euro can be made directly with us from destinations worldwide.
Prices incl. VAT. Free delivery within Germany, for other destinations see details.

* = recommended retail price

Recommend it

Espen Aarseth

Espen Aarseth, IT University of Copenhagen, Dänemark

Stephan Günzel

Stephan Günzel, Berliner Technische Kunsthochschule, Deutschland

Author(s)
Espen Aarseth / Stephan Günzel (eds.)
Book title
Ludotopia Spaces, Places and Territories in Computer Games
Publisher
transcript Verlag
Pages
316
Features
kart., Klebebindung, 100 SW-Abbildungen
ISBN
978-3-8376-4730-3
DOI
10.14361/9783839447307
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
18 September 2019
Edition
1
Topics
Medien, Raum
Readership
Game Design, Game Studies, Media Studies, Cultural Studies, Literary Studies, Philosophy
Keywords/Tags
Space, Place, Maps, Computer Games, Media, Media Aesthetics, Media Theory, Media Studies

We use cookies to enable the use of certain functions on this website.

Privacy statement