Time and Space in Video Games
A Cognitive-Formalist Approach
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
Overview Chapters
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Frontmatter
Seiten 1 - 4 -
Contents
Seiten 5 - 8 -
Introduction
Seiten 9 - 30 -
Brain Time in Virtual Space
The State Machine and the Present Moment
Seiten 33 - 52 -
Structuring Gametime
Seiten 53 - 84 -
Cause, Effect, and Player-Centric Time
Seiten 85 - 98 -
Iteration in Virtual Space
Predictive Thinking in Virtual Worlds
Seiten 101 - 114 -
The Groundhog Day Effect
Seiten 115 - 138 -
The Hybrid Narrator
Seiten 139 - 156 -
Through the Temporal Landscape
The Speed of Time
Seiten 159 - 174 -
Marshmallows and Bullets
Seiten 175 - 190 -
Chekhov's BFG
Seiten 191 - 204 -
Conclusion
Seiten 205 - 210 -
Acknowledgements
Seiten 211 - 212 -
References
Seiten 213 - 232
23 September 2019, 232 pages
ISBN: 978-3-8394-4713-0
File size: 9.15 MB
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