Time and Space in Video Games

A Cognitive-Formalist Approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

€39.99 * $45.00 *

23 September 2019, 232 pages
ISBN: 978-3-8376-4713-6

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Federico Alvarez Igarzábal

Federico Alvarez Igarzábal, Institut für Grenzgebiete der Psychologie und Psychohygiene (IGPP) (Freiburg i. Br.), Deutschland

Book title
Time and Space in Video Games A Cognitive-Formalist Approach
Publisher
transcript Verlag
Pages
232
Features
kart., Dispersionsbindung, 10 Farbabbildungen, 50 SW-Abbildungen
ISBN
978-3-8376-4713-6
DOI
10.14361/9783839447130
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
23 September 2019
Edition
1
Topics
Popkultur, Raum, Medien
Readership
Game Studies, Media Studies, Psychology, Cognitive Science, Philosophy, Aesthetics as well as Game developers
Keywords/Tags
Computer, Games, Time, Video Games, Sequencing, Space, Aesthetics, Cognitive Science, Time Perception, Media, Popular Culture, Computer Games, Media Aesthetics, Digital Media, Media Studies

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