Playing Dystopia

Nightmarish Worlds in Video Games and the Player's Aesthetic Response

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events.

Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments.

In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

€49.99 * $60.00 *

7 November 2018, 434 pages
ISBN: 978-3-8376-4597-2

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Gerald Farca

Gerald Farca, Universität Augsburg, Deutschland

Author(s)
Gerald Farca
Book title
Playing Dystopia Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Publisher
transcript Verlag
Pages
434
Features
kart., Klebebindung, 3 SW-Abbildungen, 21 Farbabbildungen
ISBN
978-3-8376-4597-2
DOI
10.14361/9783839445976
Commodity Group
1744
BIC-Code
JFD
BISAC-Code
SOC052000
THEMA-Code
JBCT1
Release date
7 November 2018
Edition
1
Topics
Medien
Readership
Game Studies, Utopian Studies, Science Fiction Studies, Literary Theory, Cultural Studies
Keywords/Tags
Video Games, Utopia, Dystopia, Science Fiction, Culture, Phenomenology, Media, Computer Games, Media Aesthetics, Digital Media, Sociology of Technology, Media Studies

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